Grants for Faculty Research on Engagement
Teaching Programming Through Games
Improving the way beginners learn fundamental concepts of computational thinking
Teaching a broad audience of students basic programming skills that they can apply in new contexts isn’t easy. Most online courses and interactive games foster engagement, but they fall short of creating robust learning outcomes. Rethinking current approaches to programming education is urgently needed.
To engage youth and improve their access to computer science education, this project team has developed a web-based game that teaches fundamental concepts of computational thinking. In this phase of the project, they are partnering with the Sciencenter and New York State 4-H to test and further develop the game, making sure it is accessible to the broadest audience possible.
Topics: Education
The Team
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François Guimbretière, Department of Information Science
Computing and Information Science
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Andrew Myers, Department of Computer Science
Computing and Information Science
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René Kizilcec, Department of Information Science
Computing and Information Science
- Community partner: Sciencenter
- Community partner: New York State 4-H